public override bool IsReady([NotNull] GenericSkill skillSlot) { //Same as above basically return(base.IsReady(skillSlot) && AcridPurgeDef.HasPoisoned(skillSlot)); }
public override bool CanExecute([NotNull] GenericSkill skillSlot) { //Canexecute handles skill being disabled if no targets return(base.CanExecute(skillSlot) && AcridPurgeDef.HasPoisoned(skillSlot)); }