Beispiel #1
0
 public override bool IsReady([NotNull] GenericSkill skillSlot)
 {
     //Same as above basically
     return(base.IsReady(skillSlot) && AcridPurgeDef.HasPoisoned(skillSlot));
 }
Beispiel #2
0
 public override bool CanExecute([NotNull] GenericSkill skillSlot)
 {
     //Canexecute handles skill being disabled if no targets
     return(base.CanExecute(skillSlot) && AcridPurgeDef.HasPoisoned(skillSlot));
 }