예제 #1
0
 public FCurveVector3D()
 {
     Timeline = new Enum <FCurveTimelineMode>(FCurveTimelineMode.Percent);
     X        = new FCurve <float>(0);
     Y        = new FCurve <float>(0);
     Z        = new FCurve <float>(0);
 }
예제 #2
0
 public FCurveColorRGBA()
 {
     Timeline = new Enum <FCurveTimelineType>();
     R        = new FCurve <byte>(255);
     G        = new FCurve <byte>(255);
     B        = new FCurve <byte>(255);
     A        = new FCurve <byte>(255);
 }
예제 #3
0
 public FCurveColorRGBA()
 {
     Timeline = new Enum <FCurveTimelineMode>(FCurveTimelineMode.Percent);
     R        = new FCurve <int>(255);
     G        = new FCurve <int>(255);
     B        = new FCurve <int>(255);
     A        = new FCurve <int>(255);
 }
예제 #4
0
 public FCurveVector2D()
 {
     Timeline = new Enum <FCurveTimelineType>();
     X        = new FCurve <float>(0);
     Y        = new FCurve <float>(0);
 }
예제 #5
0
 public FCurveVector2D()
 {
     X = new FCurve <float>(0);
     Y = new FCurve <float>(0);
 }