public FCurveVector3D() { Timeline = new Enum <FCurveTimelineMode>(FCurveTimelineMode.Percent); X = new FCurve <float>(0); Y = new FCurve <float>(0); Z = new FCurve <float>(0); }
public FCurveColorRGBA() { Timeline = new Enum <FCurveTimelineType>(); R = new FCurve <byte>(255); G = new FCurve <byte>(255); B = new FCurve <byte>(255); A = new FCurve <byte>(255); }
public FCurveColorRGBA() { Timeline = new Enum <FCurveTimelineMode>(FCurveTimelineMode.Percent); R = new FCurve <int>(255); G = new FCurve <int>(255); B = new FCurve <int>(255); A = new FCurve <int>(255); }
public FCurveVector2D() { Timeline = new Enum <FCurveTimelineType>(); X = new FCurve <float>(0); Y = new FCurve <float>(0); }
public FCurveVector2D() { X = new FCurve <float>(0); Y = new FCurve <float>(0); }