private void CreateEQS() { GameObject sceneRefGO = new GameObject("EQS_DATA"); EQS_Data sceneRef = sceneRefGO.AddComponent <EQS_Data>(); sceneRefGO.tag = "EditorOnly"; sceneRefGO.hideFlags = HideFlags.HideInHierarchy; data = sceneRef; SetupEQS(); }
private void DestroyEQS() { serializedObject = null; DestroyImmediate(data.gameObject); _data = data = null; }