Example #1
0
        private void CreateEQS()
        {
            GameObject sceneRefGO = new GameObject("EQS_DATA");
            EQS_Data   sceneRef   = sceneRefGO.AddComponent <EQS_Data>();

            sceneRefGO.tag       = "EditorOnly";
            sceneRefGO.hideFlags = HideFlags.HideInHierarchy;
            data = sceneRef;
            SetupEQS();
        }
Example #2
0
 private void DestroyEQS()
 {
     serializedObject = null;
     DestroyImmediate(data.gameObject);
     _data = data = null;
 }