public static void Init() { Window = CreateInstance <MainEditor>(); Window.titleContent = new GUIContent("Easy Build System - Main Editor"); Window.minSize = new Vector2(615, 505); Window.maxSize = new Vector2(615, 800); Window.ShowUtility(); }
static Initializer() { if (!EditorPrefs.GetBool("Ebs_IsInit")) { Debug.Log("<b><color=cyan>[Easy Build System]</color></b> : Loading <b>Easy Build System</b> on this project ..."); MainEditor.CheckLayers(); Debug.Log("<b><color=cyan>[Easy Build System]</color></b> : The system has been correctly initialized !"); EditorPrefs.SetBool("Ebs_IsInit", true); } }
public static void EditorCreateSocket() { MainEditor.CreateNewSocket(); }
public static void EditorCreatePart() { MainEditor.CreateNewPart(); }
public static void EditorCreateArea() { MainEditor.CreateNewArea(); }
public static void EditorCheckLayer() { MainEditor.CheckLayers(); }
public static void EditorWindow() { MainEditor.Init(); }