public override void Init(GameObject playerGo, BasePet pet) { base.Init(playerGo, pet); m_Fight = playerGo.GetComponent <Player>().GetFight(); m_LockSqr = FoceLockMonsterDis * FoceLockMonsterDis; }
public override void Init(GameObject playerGo, BasePet pet) { base.Init(playerGo, pet); m_Fight = playerGo.GetComponent <Player>().GetFight(); }