public void Start() { //nullチェック if (NextReceivers == null) { NextReceivers = new GameObject[0]; } //NextReciverのインターフェースを取得する externalReceiverManager = new ExternalReceiverManager(NextReceivers); //サーバーを取得 server = GetComponent <uOSC.uOscServer>(); if (server) { //サーバーを初期化 StatusMessage = "Waiting for VMC..."; server.onDataReceived.AddListener(OnDataReceived); } else { //デイジーチェーンスレーブモード StatusMessage = "Waiting for Master..."; } //初期状態で読み込み済みのモデルが有る場合はVRMの自動読み込みは禁止する if (Model != null) { enableAutoLoadVRM = false; } }
void Start() { externalReceiverManager = new ExternalReceiverManager(NextReceivers); StatusMessage = "Waiting for Master..."; //強制 CCValuesMonitor = new float[128]; }
void Start() { externalReceiverManager = new ExternalReceiverManager(NextReceivers); StatusMessage = "Waiting for Master..."; //モニタ強制 Types = new string[Serials.Length]; Vector3s = new Vector3[Serials.Length]; //登録処理 ListIndex = 0; for (int i = 0; i < Serials.Length; i++) { //nullでも空白でもない場合(対象がある場合) if (Serials[i] != null && Serials[i] != "") { //辞書に登録 SerialIndexes.Add(Serials[i], ListIndex); //インデックスを更新 ListIndex++; } } }
void Start() { externalReceiverManager = new ExternalReceiverManager(NextReceivers); StatusMessage = "Waiting for Master..."; }
void Start() { synchronizationContext = SynchronizationContext.Current; //メインスレッドのコンテキストを保存 externalReceiverManager = new ExternalReceiverManager(NextReceivers); StatusMessage = "Waiting for Master..."; }