protected override void Run(ETModel.Session session, Actor_GameStart_Ntt message) { UI uiRoom = Game.Scene.GetComponent <UIComponent>().Get(UIType.LandlordsRoom); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); //初始化玩家UI foreach (GamerCardNum gamerCardNum in message.GamersCardNum) { Gamer gamer = uiRoom.GetComponent <GamerComponent>().Get(gamerCardNum.UserID); GamerUIComponent gamerUI = gamer.GetComponent <GamerUIComponent>(); gamerUI.GameStart(); HandCardsComponent handCards = gamer.GetComponent <HandCardsComponent>(); if (handCards != null) { handCards.Reset(); } else { handCards = gamer.AddComponent <HandCardsComponent, GameObject>(gamerUI.Panel); } handCards.Appear(); if (gamer.UserID == gamerComponent.LocalGamer.UserID) { //本地玩家添加手牌 handCards.AddCards(message.HandCards); } else { //设置其他玩家手牌数 handCards.SetHandCardsNum(gamerCardNum.Num); } } //显示牌桌UI GameObject desk = uiRoom.GameObject.Get <GameObject>("Desk"); desk.SetActive(true); GameObject lordPokers = desk.Get <GameObject>("LordPokers"); //重置地主牌 Sprite lordSprite = CardHelper.GetCardSprite("None"); for (int i = 0; i < lordPokers.transform.childCount; i++) { lordPokers.transform.GetChild(i).GetComponent <Image>().sprite = lordSprite; } LandlordsRoomComponent uiRoomComponent = uiRoom.GetComponent <LandlordsRoomComponent>(); //清空选中牌 uiRoomComponent.Interaction.Clear(); //设置初始倍率 uiRoomComponent.SetMultiples(1); }
protected override void Run(ETModel.Session session, Actor_GameStart_Ntt message) { UI uiRoom = Game.Scene.GetComponent <UIComponent>().Get(UIType.LandlordsRoom); LandlordsRoomComponent room = uiRoom.GetComponent <LandlordsRoomComponent>(); //初始化玩家UI foreach (GamerCardNum gamerCardNum in message.GamersCardNum) { Gamer gamer = room.GetGamer(gamerCardNum.UserID); LandlordsGamerPanelComponent gamerUI = gamer.GetComponent <LandlordsGamerPanelComponent>(); gamerUI.GameStart(); HandCardsComponent handCards = gamer.GetComponent <HandCardsComponent>(); if (handCards != null) { handCards.Reset(); } else { //Log.Debug("没有可以复用的HandCardsComponent,创建一个。"); handCards = gamer.AddComponent <HandCardsComponent, GameObject>(gamerUI.Panel); } //显示牌背面或者手牌 handCards.Appear(); if (gamer.UserID == LandlordsRoomComponent.LocalGamer.UserID) { //本地玩家添加手牌 Card[] Tcards = new Card[message.HandCards.Count]; for (int i = 0; i < message.HandCards.Count; i++) { Tcards[i] = message.HandCards[i]; } //Log.Debug("当前玩家手牌数量"+message.HandCards.array.Length.ToString()); //array的数量为32 与牌数不符合 handCards.AddCards(Tcards); } else { //设置其他玩家手牌数 handCards.SetHandCardsNum(gamerCardNum.Num); } } //显示牌桌UI GameObject desk = uiRoom.GameObject.Get <GameObject>("Desk"); desk.SetActive(true); GameObject lordPokers = desk.Get <GameObject>("LordPokers"); //重置地主牌 Sprite lordSprite = CardHelper.GetCardSprite("None"); for (int i = 0; i < lordPokers.transform.childCount; i++) { lordPokers.transform.GetChild(i).GetComponent <Image>().sprite = lordSprite; } LandlordsRoomComponent uiRoomComponent = uiRoom.GetComponent <LandlordsRoomComponent>(); //清空选中牌 uiRoomComponent.Interaction.Clear(); //设置初始倍率 uiRoomComponent.SetMultiples(1); }