public static Scene Get(this ClientSceneManagerComponent self, int zone)
 {
     self.ClientScenes.TryGetValue(zone, out Scene scene);
     return(scene);
 }
 public static void Remove(this ClientSceneManagerComponent self, int zone)
 {
     self.ClientScenes.Remove(zone);
 }
 public static void Add(this ClientSceneManagerComponent self, Scene clientScene)
 {
     self.ClientScenes.Add(clientScene.Zone, clientScene);
 }