public static Scene Get(this ClientSceneManagerComponent self, int zone) { self.ClientScenes.TryGetValue(zone, out Scene scene); return(scene); }
public static void Remove(this ClientSceneManagerComponent self, int zone) { self.ClientScenes.Remove(zone); }
public static void Add(this ClientSceneManagerComponent self, Scene clientScene) { self.ClientScenes.Add(clientScene.Zone, clientScene); }