public void PlayAnimForced(ECS_UnitAnimType.TypeEnum ecsUnitAnimTypeEnum, float3 dir, Skeleton_Anim_OnComplete onComplete)
 {
     PlayAnim(ecsUnitAnimTypeEnum, ECS_Animation.GetAnimDir(dir), true, onComplete);
 }
 public static Skeleton_Anim_OnComplete Create(ECS_UnitAnimType.TypeEnum unitAnimTypeEnum, float3 dir)
 {
     return(Create(unitAnimTypeEnum, ECS_Animation.GetAnimDir(dir)));
 }