public void PlayAnimForced(ECS_UnitAnimType.TypeEnum ecsUnitAnimTypeEnum, float3 dir, Skeleton_Anim_OnComplete onComplete) { PlayAnim(ecsUnitAnimTypeEnum, ECS_Animation.GetAnimDir(dir), true, onComplete); }
public static Skeleton_Anim_OnComplete Create(ECS_UnitAnimType.TypeEnum unitAnimTypeEnum, float3 dir) { return(Create(unitAnimTypeEnum, ECS_Animation.GetAnimDir(dir))); }