public static Boolean FlattenFloor(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.FlattenFloor); }
public static Double AspectRatio(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.AspectRatio); }
public static Int32 BackgroundType(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.BackgroundType); }
public static String BackgroundEnvImage(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.BackgroundEnvImage); }
public static Double FloorOffset(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.FloorOffset); }
public static Double FloorRotation(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.FloorRotation); }
public static Double EnvironmentSize(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.EnvironmentSize); }
public static Boolean DeleteFloorAppearance(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.DeleteFloorAppearance()); }
public static Boolean KeepBackground(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.KeepBackground); }
public static Int32 FloorAlignment(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.FloorAlignment); }
public static Boolean FloorAutoSize(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.FloorAutoSize); }
public static Boolean FixedAspectRatio(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.FixedAspectRatio); }
public static Boolean FitToSWWindow(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.FitToSWWindow); }
//public static void GetP2SFileName(ISwSceneObject ISwSceneinstance, String& Val) //{ // return ISwSceneinstance.ISwSceneInstance.GetP2SFileName(Val); //} public static Boolean Modify(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.Modify()); }
public static Double HorizonHeight(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.HorizonHeight); }
//public static void GetFloorNormal(ISwSceneObject ISwSceneinstance, MathPoint&Object Point, MathVector&Object Normal) //{ // return ISwSceneinstance.ISwSceneInstance.GetFloorNormal(Point, Normal); //} public static Boolean OffsetToGeometry(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.OffsetToGeometry()); }
public static Boolean AccurateEnvLighting(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.AccurateEnvLighting); }
public static Object FloorSelection(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.FloorSelection); }
public static Double BackgroundBrightness(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.BackgroundBrightness); }
public static Boolean FloorOffsetDirection(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.FloorOffsetDirection); }
public static Double RenderingBrightness(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.RenderingBrightness); }
public static Double EnvironmentRotation(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.EnvironmentRotation); }
public static Double SceneReflectivity(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.SceneReflectivity); }
public static Int32 BackgroundBottomGradientColor(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.BackgroundBottomGradientColor); }
public static Double FloorDepth(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.FloorDepth); }
public static Boolean FloorReflections(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.FloorReflections); }
public static Boolean FloorShadows(ISwSceneObject ISwSceneinstance) { return(ISwSceneinstance.ISwSceneInstance.FloorShadows); }