예제 #1
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 public static Boolean FlattenFloor(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.FlattenFloor);
 }
예제 #2
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 public static Double AspectRatio(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.AspectRatio);
 }
예제 #3
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 public static Int32 BackgroundType(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.BackgroundType);
 }
예제 #4
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 public static String BackgroundEnvImage(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.BackgroundEnvImage);
 }
예제 #5
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 public static Double FloorOffset(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.FloorOffset);
 }
예제 #6
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 public static Double FloorRotation(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.FloorRotation);
 }
예제 #7
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 public static Double EnvironmentSize(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.EnvironmentSize);
 }
예제 #8
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 public static Boolean DeleteFloorAppearance(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.DeleteFloorAppearance());
 }
예제 #9
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 public static Boolean KeepBackground(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.KeepBackground);
 }
예제 #10
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 public static Int32 FloorAlignment(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.FloorAlignment);
 }
예제 #11
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 public static Boolean FloorAutoSize(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.FloorAutoSize);
 }
예제 #12
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 public static Boolean FixedAspectRatio(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.FixedAspectRatio);
 }
예제 #13
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 public static Boolean FitToSWWindow(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.FitToSWWindow);
 }
예제 #14
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 //public static void GetP2SFileName(ISwSceneObject ISwSceneinstance, String& Val)
 //{
 //    return ISwSceneinstance.ISwSceneInstance.GetP2SFileName(Val);
 //}
 public static Boolean Modify(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.Modify());
 }
예제 #15
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 public static Double HorizonHeight(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.HorizonHeight);
 }
예제 #16
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 //public static void GetFloorNormal(ISwSceneObject ISwSceneinstance, MathPoint&Object Point, MathVector&Object Normal)
 //{
 //    return ISwSceneinstance.ISwSceneInstance.GetFloorNormal(Point, Normal);
 //}
 public static Boolean OffsetToGeometry(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.OffsetToGeometry());
 }
예제 #17
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 public static Boolean AccurateEnvLighting(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.AccurateEnvLighting);
 }
예제 #18
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 public static Object FloorSelection(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.FloorSelection);
 }
예제 #19
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 public static Double BackgroundBrightness(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.BackgroundBrightness);
 }
예제 #20
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 public static Boolean FloorOffsetDirection(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.FloorOffsetDirection);
 }
예제 #21
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 public static Double RenderingBrightness(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.RenderingBrightness);
 }
예제 #22
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 public static Double EnvironmentRotation(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.EnvironmentRotation);
 }
예제 #23
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 public static Double SceneReflectivity(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.SceneReflectivity);
 }
예제 #24
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 public static Int32 BackgroundBottomGradientColor(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.BackgroundBottomGradientColor);
 }
예제 #25
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 public static Double FloorDepth(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.FloorDepth);
 }
예제 #26
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 public static Boolean FloorReflections(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.FloorReflections);
 }
예제 #27
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 public static Boolean FloorShadows(ISwSceneObject ISwSceneinstance)
 {
     return(ISwSceneinstance.ISwSceneInstance.FloorShadows);
 }