public PointPair ToPhysical(PointPair logicalPointPair) { return(new PointPair(ToPhysical(logicalPointPair.P1), ToPhysical(logicalPointPair.P2))); }
public static bool IsPointInSegmentBoundingRect(PointPair segment, Point point) { var boundingRect = segment.GetBoundingRect(); return(boundingRect.Contains(point)); }
public void ZoomExtend() { PointPair bounds = Drawing.Figures.GetLogicalBounds(); SetViewport(bounds.P1.X - zoomExtendOffset, bounds.P2.X + zoomExtendOffset, bounds.P1.Y - zoomExtendOffset, bounds.P2.Y + zoomExtendOffset); }
public static PointPair GetLineFromSegment(PointPair segment, PointPair borders) { PointPair result = new PointPair(); if (segment.P1 == segment.P2) { result = segment; } else if (segment.P1.X == segment.P2.X) { result.P1.X = segment.P1.X; result.P2.X = segment.P1.X; result.P1.Y = borders.P1.Y; result.P2.Y = borders.P2.Y; if (segment.P1.Y > segment.P2.Y) { result.P1.Y = borders.P2.Y; result.P2.Y = borders.P1.Y; } } else if (segment.P1.Y == segment.P2.Y) { result.P1.X = borders.P1.X; result.P1.Y = segment.P1.Y; result.P2.X = borders.P2.X; result.P2.Y = segment.P1.Y; if (segment.P1.X > segment.P2.X) { result.P1.X = borders.P2.X; result.P2.X = borders.P1.X; } } else { var deltaX = segment.P2.X - segment.P1.X; var deltaY = segment.P2.Y - segment.P1.Y; var deltaXYRatio = deltaX / deltaY; var deltaYXRatio = deltaY / deltaX; result.P1.Y = deltaY > 0 ? borders.P1.Y : borders.P2.Y; result.P1.X = segment.P1.X + (result.P1.Y - segment.P1.Y) * deltaXYRatio; if (result.P1.X < borders.P1.X) { result.P1.X = borders.P1.X; result.P1.Y = segment.P1.Y + (result.P1.X - segment.P1.X) * deltaYXRatio; } else if (result.P1.X > borders.P2.X) { result.P1.X = borders.P2.X; result.P1.Y = segment.P1.Y + (result.P1.X - segment.P1.X) * deltaYXRatio; } result.P2.X = deltaX > 0 ? borders.P2.X : borders.P1.X; result.P2.Y = segment.P2.Y + (result.P2.X - segment.P2.X) * deltaYXRatio; if (result.P2.Y < borders.P1.Y) { result.P2.Y = borders.P1.Y; result.P2.X = segment.P2.X + (result.P2.Y - segment.P2.Y) * deltaXYRatio; } else if (result.P2.Y > borders.P2.Y) { result.P2.Y = borders.P2.Y; result.P2.X = segment.P2.X + (result.P2.Y - segment.P2.Y) * deltaXYRatio; } } return(result); }