public void loadScene() { camerMan = new CameraMan(Engine.InputDevice); camerMan.Position.z = -3.0; Engine.Camera.WorldObject = camerMan; chunklet1 = new Chunklet(0, 0, 0); _room = new Room(50,50,50); _room.loadXml(Path.Combine(DynaStudios.Utils.StreamTool.DIR, "Maps", "map.xml"), Engine.TextureManager); }
public void load(string pathToFile) { using (FileStream file = new FileInfo(pathToFile).OpenRead()) { for (int y = 0; y < 16; ++y) { Chunklet chunklet = new Chunklet(x, y, z); chunklet.load(file); chunklets[y] = chunklet; } } }