public static Storm CreateStorm(Vector3 windSpeed, float intensity, WorldManager world) { windSpeed.Y = 0; Storm storm = new Storm(world.ParticleManager, world) { WindSpeed = windSpeed, Intensity = intensity, }; storm.Start(); return(storm); }
public static Storm CreateStorm(Vector3 windSpeed, float intensity) { windSpeed.Y = 0; Storm storm = new Storm() { WindSpeed = windSpeed, Intensity = intensity, }; storm.Start(); return(storm); }