public override void Update(GameTime gameTime) { if (CurrentStep == 1) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Map: " + SettingsHolder.map.ToString()), 8); Steps++; } if (CurrentStep == 2) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Bot Strength: " + SettingsHolder.botLevel.ToString()), 8); Steps++; } if (CurrentStep == 3) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Play"), 8); Steps++; } if (CurrentStep > 3) { Ready = true; } base.Update(gameTime); }
public override void Update(GameTime gameTime) { if (CurrentStep == 1) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Easy"), 8); Steps++; } if (CurrentStep == 2) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Medium"), 8); Steps++; } if (CurrentStep == 3) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Hard"), 8); Steps++; } if (CurrentStep == 4) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Extreme"), 8); Steps++; } if (CurrentStep == 5) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Deadly"), 8); Steps++; } if (CurrentStep > 5) { Ready = true; } base.Update(gameTime); }
public override void Update(GameTime gameTime) { if (CurrentStep == 1) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Local Game"), 8); Steps++; } if (CurrentStep == 2) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Online Game"), 8); Steps++; } if (CurrentStep == 3) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Options"), 8); Steps++; } if (CurrentStep == 4) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Level Editor"), 8); Steps++; } if (CurrentStep == 5) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Exit"), 8); Steps++; } if (CurrentStep > 5) { Ready = true; } base.Update(gameTime); }
public override void Update(GameTime gameTime) { if (CurrentStep == 1) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Machine Gun"), 8); Steps++; } if (CurrentStep == 2) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Slime Gun"), 8); Steps++; } if (CurrentStep == 3) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Sword"), 8); Steps++; } if (CurrentStep == 4) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Railgun"), 8); Steps++; } if (CurrentStep == 5) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Rocket Launcher"), 8); Steps++; } if (CurrentStep > 6) { Ready = true; } base.Update(gameTime); }
public override void Update(GameTime gameTime) { if (CurrentStep == 1) { MyBlock.AddStem(new MenuStem(null, Vector4.One, "Start"), 8); Steps++; } if (CurrentStep > 2) { Ready = true; } base.Update(gameTime); }