Ejemplo n.º 1
0
        public override void Update(GameTime gameTime)
        {
            if (CurrentStep == 1)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Map: " + SettingsHolder.map.ToString()), 8);
                Steps++;
            }

            if (CurrentStep == 2)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Bot Strength: " + SettingsHolder.botLevel.ToString()), 8);
                Steps++;
            }

            if (CurrentStep == 3)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Play"), 8);
                Steps++;
            }


            if (CurrentStep > 3)
            {
                Ready = true;
            }

            base.Update(gameTime);
        }
Ejemplo n.º 2
0
        public override void Update(GameTime gameTime)
        {
            if (CurrentStep == 1)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Easy"), 8);
                Steps++;
            }

            if (CurrentStep == 2)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Medium"), 8);
                Steps++;
            }

            if (CurrentStep == 3)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Hard"), 8);
                Steps++;
            }

            if (CurrentStep == 4)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Extreme"), 8);
                Steps++;
            }

            if (CurrentStep == 5)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Deadly"), 8);
                Steps++;
            }


            if (CurrentStep > 5)
            {
                Ready = true;
            }

            base.Update(gameTime);
        }
Ejemplo n.º 3
0
        public override void Update(GameTime gameTime)
        {
            if (CurrentStep == 1)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Local Game"), 8);
                Steps++;
            }

            if (CurrentStep == 2)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Online Game"), 8);
                Steps++;
            }

            if (CurrentStep == 3)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Options"), 8);
                Steps++;
            }

            if (CurrentStep == 4)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Level Editor"), 8);
                Steps++;
            }

            if (CurrentStep == 5)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Exit"), 8);
                Steps++;
            }


            if (CurrentStep > 5)
            {
                Ready = true;
            }

            base.Update(gameTime);
        }
Ejemplo n.º 4
0
        public override void Update(GameTime gameTime)
        {
            if (CurrentStep == 1)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Machine Gun"), 8);
                Steps++;
            }

            if (CurrentStep == 2)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Slime Gun"), 8);
                Steps++;
            }

            if (CurrentStep == 3)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Sword"), 8);
                Steps++;
            }

            if (CurrentStep == 4)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Railgun"), 8);
                Steps++;
            }


            if (CurrentStep == 5)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Rocket Launcher"), 8);
                Steps++;
            }

            if (CurrentStep > 6)
            {
                Ready = true;
            }

            base.Update(gameTime);
        }
Ejemplo n.º 5
0
        public override void Update(GameTime gameTime)
        {
            if (CurrentStep == 1)
            {
                MyBlock.AddStem(new MenuStem(null, Vector4.One, "Start"), 8);
                Steps++;
            }
            if (CurrentStep > 2)
            {
                Ready = true;
            }

            base.Update(gameTime);
        }