public override void Click(PlayerIndex clickPlayer, CharactorSelectDatas data) { if (stopwatch.ElapsedMilliseconds < 500) { return; } stopwatch.Restart(); #warning playerIDの判別処理をそのうち追加 switch (modelSelctType) { case ModelSelectType.RIGHT: switch(data.getModelType(playerID)){ case ModelType.Inoshishi: data.setModelType(playerID, ModelType.Legend); break; case ModelType.Legend: data.setModelType(playerID, ModelType.Metall); break; case ModelType.Metall: data.setModelType(playerID, ModelType.SnowMan); break; case ModelType.SnowMan: data.setModelType(playerID, ModelType.Inoshishi); break; } break; case ModelSelectType.LEFT: switch (data.getModelType(playerID)) { case ModelType.Inoshishi: data.setModelType(playerID, ModelType.SnowMan); break; case ModelType.Legend: data.setModelType(playerID, ModelType.Inoshishi); break; case ModelType.Metall: data.setModelType(playerID, ModelType.Legend); break; case ModelType.SnowMan: data.setModelType(playerID, ModelType.Metall); break; } break; } }