public override void Click(PlayerIndex clickPlayer, CharactorSelectDatas data) { switch (data.getPlayerType(playerIndex)) { case PlayerType.HUMAN: data.setPlayerType(playerIndex, PlayerType.CPU); break; case PlayerType.CPU: data.setPlayerType(playerIndex, PlayerType.HUMAN); break; } }
public override void Update(GameTime gameTime, CharactorSelectDatas data) { //現在の状態をテクスチャに反映 switch(data.getPlayerType(playerIndex)){ case PlayerType.HUMAN: nowTexture=humanTexture; break; case PlayerType.CPU: nowTexture=cpuTexture; break; } return; }