public override void Click(PlayerIndex clickPlayer, CharactorSelectDatas data)
 {
     switch (data.getPlayerType(playerIndex))
     {
         case PlayerType.HUMAN:
             data.setPlayerType(playerIndex, PlayerType.CPU);
             break;
         case PlayerType.CPU:
             data.setPlayerType(playerIndex, PlayerType.HUMAN);
             break;
     }
 }
 public override void Update(GameTime gameTime, CharactorSelectDatas data)
 {
     //現在の状態をテクスチャに反映
     switch(data.getPlayerType(playerIndex)){
         case PlayerType.HUMAN:
             nowTexture=humanTexture;
             break;
         case PlayerType.CPU:
             nowTexture=cpuTexture;
             break;
     }
     return;
 }