public bool DrawScene(SplineUser user) { bool changed = false; bool is2D = user.rootUser.computer.is2D; SplineResult result = new SplineResult(); for (int i = 0; i < group.keys.Count; i++) { if (selected >= 0 && i != selected) { continue; } user.Evaluate(result, group.keys[i].position); matrix.SetTRS(result.position, Quaternion.LookRotation(result.direction, result.normal), Vector3.one * result.size); Vector3 pos = matrix.MultiplyPoint(group.keys[i].offset); if (is2D) { Handles.DrawLine(result.position, result.position + result.right * group.keys[i].offset.x * result.size); Handles.DrawLine(result.position, result.position - result.right * group.keys[i].offset.x * result.size); } else { Handles.DrawWireDisc(result.position, result.direction, group.keys[i].offset.magnitude * result.size); } Handles.DrawLine(result.position, pos); } if (selected >= 0 && selected < group.keys.Count) { double value = group.keys[selected].position; user.Evaluate(result, value); matrix.SetTRS(result.position, Quaternion.LookRotation(result.direction, result.normal), Vector3.one * result.size); Vector3 pos = matrix.MultiplyPoint(group.keys[selected].offset); if (editOffset) { Vector3 lastPos = pos; pos = SplineEditorHandles.FreeMoveRectangle(pos, HandleUtility.GetHandleSize(pos) * 0.1f); if (pos != lastPos) { pos = matrix.inverse.MultiplyPoint(pos); pos.z = 0f; if (is2D) { group.keys[selected].offset = Vector2.right * pos.x; } else { group.keys[selected].offset = pos; } changed = true; } } else { double lastValue = value; SplineEditorHandles.Slider(user, ref value, user.rootUser.computer.editorPathColor, "Center", SplineEditorHandles.SplineSliderGizmo.Circle, 0.6f); if (value != lastValue) { changed = true; } if (group.keys[selected].from > group.keys[selected].to) { double fromToEndDistance = 1.0 - group.keys[selected].from; double toToBeginningDistance = group.keys[selected].to; double totalDistance = fromToEndDistance + toToBeginningDistance; if (value > group.keys[selected].from) { group.keys[selected].center = DMath.InverseLerp(group.keys[selected].from, group.keys[selected].from + totalDistance, value); } else if (value < group.keys[selected].to) { group.keys[selected].center = DMath.InverseLerp(-fromToEndDistance, group.keys[selected].to, value); } } else { group.keys[selected].center = DMath.InverseLerp(group.keys[selected].from, group.keys[selected].to, value); } } value = group.keys[selected].from; SplineEditorHandles.Slider(user, ref value, user.rootUser.computer.editorPathColor, "Start", SplineEditorHandles.SplineSliderGizmo.ForwardTriangle, 1f); if (group.keys[selected].from != value) { group.keys[selected].from = value; changed = true; } value = group.keys[selected].to; SplineEditorHandles.Slider(user, ref value, user.rootUser.computer.editorPathColor, "End", SplineEditorHandles.SplineSliderGizmo.BackwardTriangle, 1f); if (group.keys[selected].to != value) { group.keys[selected].to = value; changed = true; } } return(changed); }
public static bool DrawTrigger(SplineTrigger trigger, SplineUser user) { if (trigger == null) { return(false); } Camera cam = SceneView.currentDrawingSceneView.camera; SplineResult result = user.Evaluate(trigger.position); Handles.color = trigger.color; float size = HandleUtility.GetHandleSize(result.position); Vector3 center = result.position; Vector2 screenPosition = HandleUtility.WorldToGUIPoint(center); screenPosition.y += 20f; Vector3 localPos = cam.transform.InverseTransformPoint(center); if (localPos.z > 0f) { Handles.BeginGUI(); SplineEditorGUI.Label(new Rect(screenPosition.x - 120 + trigger.name.Length * 4, screenPosition.y, 120, 25), trigger.name); Handles.EndGUI(); } bool buttonClick = Button(center, false, Color.white, 0.3f); Vector3 right = Vector3.Cross(cam.transform.position - result.position, result.direction).normalized *size * 0.1f; if (trigger.type == SplineTrigger.Type.Backward) { center += result.direction * size * 0.06f; Vector3 front = center - result.direction * size * 0.2f; Handles.DrawLine(center + right, front); Handles.DrawLine(front, center - right); Handles.DrawLine(center - right, center + right); } else if (trigger.type == SplineTrigger.Type.Forward) { center -= result.direction * size * 0.06f; Vector3 front = center + result.direction * size * 0.2f; Handles.DrawLine(center + right, front); Handles.DrawLine(front, center - right); Handles.DrawLine(center - right, center + right); } else { center += result.direction * size * 0.025f; Vector3 front = center + result.direction * size * 0.17f; Handles.DrawLine(center + right, front); Handles.DrawLine(front, center - right); Handles.DrawLine(center - right, center + right); center -= result.direction * size * 0.05f; front = center - result.direction * size * 0.17f; Handles.DrawLine(center + right, front); Handles.DrawLine(front, center - right); Handles.DrawLine(center - right, center + right); } right = Vector3.Cross(cam.transform.position - result.position, result.direction).normalized *size * 0.25f; Handles.DrawLine(result.position + right / 2f, result.position + right); Handles.DrawLine(result.position - right / 2f, result.position - right); Vector3 lastPos = result.position; Handles.color = new Color(Handles.color.r, Handles.color.g, Handles.color.b, 0.5f); result.position = Handles.FreeMoveHandle(result.position, Quaternion.LookRotation(cam.transform.position - result.position), size * 0.2f, Vector3.zero, Handles.CircleCap); if (result.position != lastPos) { double projected = user.address.Project(result.position); trigger.position = projected; } Handles.color = Color.white; return(buttonClick); }
public bool DrawScene(SplineUser user) { bool changed = false; SplineResult result = new SplineResult(); for (int i = 0; i < group.keys.Count; i++) { if (selected >= 0 && i != selected) { continue; } user.Evaluate(result, group.keys[i].position); Quaternion directionRot = Quaternion.LookRotation(result.direction, result.normal); Quaternion rot = directionRot * Quaternion.Euler(group.keys[i].rotation); SplineEditorHandles.DrawArrowCap(result.position, rot, HandleUtility.GetHandleSize(result.position)); } if (selected >= 0 && selected < group.keys.Count) { double value = group.keys[selected].position; user.Evaluate(result, value); Quaternion directionRot = Quaternion.LookRotation(result.direction, result.normal); Quaternion rot = directionRot * Quaternion.Euler(group.keys[selected].rotation); if (editRotation) { rot = Handles.RotationHandle(rot, result.position); rot = Quaternion.Inverse(directionRot) * rot; if (rot.eulerAngles != group.keys[selected].rotation) { changed = true; } group.keys[selected].rotation = rot.eulerAngles; } else { double lastValue = value; SplineEditorHandles.Slider(user, ref value, user.rootUser.computer.editorPathColor, "Center", SplineEditorHandles.SplineSliderGizmo.Circle, 0.6f); if (value != lastValue) { changed = true; } if (group.keys[selected].from > group.keys[selected].to) { double fromToEndDistance = 1.0 - group.keys[selected].from; double toToBeginningDistance = group.keys[selected].to; double totalDistance = fromToEndDistance + toToBeginningDistance; if (value > group.keys[selected].from) { group.keys[selected].center = DMath.InverseLerp(group.keys[selected].from, group.keys[selected].from + totalDistance, value); } else if (value < group.keys[selected].to) { group.keys[selected].center = DMath.InverseLerp(-fromToEndDistance, group.keys[selected].to, value); } } else { group.keys[selected].center = DMath.InverseLerp(group.keys[selected].from, group.keys[selected].to, value); } } value = group.keys[selected].from; SplineEditorHandles.Slider(user, ref value, user.rootUser.computer.editorPathColor, "Start", SplineEditorHandles.SplineSliderGizmo.ForwardTriangle, 1f); if (group.keys[selected].from != value) { group.keys[selected].from = value; changed = true; } value = group.keys[selected].to; SplineEditorHandles.Slider(user, ref value, user.rootUser.computer.editorPathColor, "End", SplineEditorHandles.SplineSliderGizmo.BackwardTriangle, 1f); if (group.keys[selected].to != value) { group.keys[selected].to = value; changed = true; } } return(changed); }
public static bool Slider(SplineUser user, ref double percent, Color color, string text = "", SplineSliderGizmo gizmo = SplineSliderGizmo.Rectangle, float buttonSize = 1f) { Camera cam = SceneView.currentDrawingSceneView.camera; SplineResult result = user.Evaluate(percent); float size = HandleUtility.GetHandleSize(result.position); Handles.color = new Color(color.r, color.g, color.b, 0.4f); Handles.DrawSolidDisc(result.position, cam.transform.position - result.position, size * 0.2f * buttonSize); Handles.color = Color.white; if ((color.r + color.g + color.b + color.a) / 4f >= 0.9f) { Handles.color = Color.black; } Vector3 center = result.position; Vector2 screenPosition = HandleUtility.WorldToGUIPoint(center); screenPosition.y += 20f; Vector3 localPos = cam.transform.InverseTransformPoint(center); if (text != "" && localPos.z > 0f) { Handles.BeginGUI(); DreamteckEditorGUI.Label(new Rect(screenPosition.x - 120 + text.Length * 4, screenPosition.y, 120, 25), text); Handles.EndGUI(); } bool buttonClick = SliderButton(center, false, Color.white, 0.3f); Vector3 lookAtCamera = (cam.transform.position - result.position).normalized; Vector3 right = Vector3.Cross(lookAtCamera, result.direction).normalized *size * 0.1f * buttonSize; Vector3 front = Vector3.forward; switch (gizmo) { case SplineSliderGizmo.BackwardTriangle: center += result.direction * size * 0.06f * buttonSize; front = center - result.direction * size * 0.2f * buttonSize; Handles.DrawLine(center + right, front); Handles.DrawLine(front, center - right); Handles.DrawLine(center - right, center + right); break; case SplineSliderGizmo.ForwardTriangle: center -= result.direction * size * 0.06f * buttonSize; front = center + result.direction * size * 0.2f * buttonSize; Handles.DrawLine(center + right, front); Handles.DrawLine(front, center - right); Handles.DrawLine(center - right, center + right); break; case SplineSliderGizmo.DualArrow: center += result.direction * size * 0.025f * buttonSize; front = center + result.direction * size * 0.17f * buttonSize; Handles.DrawLine(center + right, front); Handles.DrawLine(front, center - right); Handles.DrawLine(center - right, center + right); center -= result.direction * size * 0.05f * buttonSize; front = center - result.direction * size * 0.17f * buttonSize; Handles.DrawLine(center + right, front); Handles.DrawLine(front, center - right); Handles.DrawLine(center - right, center + right); break; case SplineSliderGizmo.Rectangle: break; case SplineSliderGizmo.Circle: Handles.DrawWireDisc(center, lookAtCamera, 0.13f * size * buttonSize); break; } Vector3 lastPos = result.position; Handles.color = Color.clear; #if UNITY_5_5_OR_NEWER result.position = Handles.FreeMoveHandle(result.position, Quaternion.LookRotation(cam.transform.position - result.position), size * 0.2f * buttonSize, Vector3.zero, Handles.CircleHandleCap); #else result.position = Handles.FreeMoveHandle(result.position, Quaternion.LookRotation(cam.transform.position - result.position), size * 0.2f * buttonSize, Vector3.zero, Handles.CircleCap); #endif if (result.position != lastPos) { percent = user.Project(result.position).percent; } Handles.color = Color.white; return(buttonClick); }