private static void _returnObject(BaseObject obj) { var classType = obj.GetType(); var maxCount = _maxCountMap.ContainsKey(classType) ? _maxCountMap[classType] : _defaultMaxCount; var pool = _poolsMap.ContainsKey(classType) ? _poolsMap[classType] : _poolsMap[classType] = new List <BaseObject>(); if (pool.Count < maxCount) { if (!pool.Contains(obj)) { pool.Add(obj); } else { DragonBones.Assert(false, DragonBones.ARGUMENT_ERROR); } } }
private static void _ReturnObject(BaseObject obj) { var classType = obj.GetType(); var maxCount = _maxCountMap.ContainsKey(classType) ? _maxCountMap[classType] : _defaultMaxCount; var pool = _poolsMap.ContainsKey(classType) ? _poolsMap[classType] : _poolsMap[classType] = new List <BaseObject>(); if (pool.Count < maxCount) { if (!pool.Contains(obj)) { pool.Add(obj); } else { Helper.Assert(false, "The object is already in the pool."); } } else { } }