/** * @inheritDoc */ public void Dispose(bool disposeProxy = true) { _disposeProxy = disposeProxy; if (_armature != null) { _armature.Dispose(); } }
public void Dispose(bool disposeGameObject) { _disposeGameObject = disposeGameObject; if (_armature != null) { _armature.Dispose(); } }
static int Dispose(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); DragonBones.Armature obj = (DragonBones.Armature)ToLua.CheckObject(L, 1, typeof(DragonBones.Armature)); obj.Dispose(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }