/** * @private */ protected void _buildBones(BuildArmaturePackage dataPackage, Armature armature) { var bones = dataPackage.armature.sortedBones; for (int i = 0, l = bones.Count; i < l; ++i) { var boneData = bones[i]; var bone = BaseObject.BorrowObject <Bone>(); bone._init(boneData); if (boneData.parent != null) { armature.AddBone(bone, boneData.parent.name); } else { armature.AddBone(bone); } if (boneData.ik != null) { bone.ikBendPositive = boneData.bendPositive; bone.ikWeight = boneData.weight; bone._setIK(armature.GetBone(boneData.ik.name), boneData.chain, boneData.chainIndex); } } }
/** * @private */ protected void _buildBones(BuildArmaturePackage dataPackage, Armature armature) { foreach (var boneData in dataPackage.armature.sortedBones) { var bone = BaseObject.BorrowObject <Bone>(); bone.name = boneData.name; bone.inheritTranslation = boneData.inheritTranslation; bone.inheritRotation = boneData.inheritRotation; bone.inheritScale = boneData.inheritScale; bone.length = boneData.length; bone.origin.CopyFrom(boneData.transform); if (boneData.parent != null) { armature.AddBone(bone, boneData.parent.name); } else { armature.AddBone(bone); } if (boneData.ik != null) { bone.ikBendPositive = boneData.bendPositive; bone.ikWeight = boneData.weight; bone._setIK(armature.GetBone(boneData.ik.name), boneData.chain, boneData.chainIndex); } } }
/// <private/> protected void _BuildBones(BuildArmaturePackage dataPackage, Armature armature) { var bones = dataPackage.armature.sortedBones; for (int i = 0, l = bones.Count; i < l; ++i) { var boneData = bones[i]; var bone = BaseObject.BorrowObject <Bone>(); bone.Init(boneData); if (boneData.parent != null) { armature.AddBone(bone, boneData.parent.name); } else { armature.AddBone(bone, string.Empty); } } var constraints = dataPackage.armature.constraints; foreach (var constraintData in constraints.Values) { // TODO more constraint type. var constraint = BaseObject.BorrowObject <IKConstraint>(); constraint.Init(constraintData, armature); armature.AddConstraint(constraint); } }
/** * @private */ protected void _BuildBones(BuildArmaturePackage dataPackage, Armature armature) { var bones = dataPackage.armature.sortedBones; for (int i = 0, l = bones.Count; i < l; ++i) { var boneData = bones[i]; var bone = BaseObject.BorrowObject <Bone>(); bone.Init(boneData); if (boneData.parent != null) { armature.AddBone(bone, boneData.parent.name); } else { armature.AddBone(bone, string.Empty); } var constraints = boneData.constraints; for (int j = 0, lJ = constraints.Count; j < lJ; ++j) { var constraintData = constraints[j]; var target = armature.GetBone(constraintData.target.name); if (target == null) { continue; } // TODO more constraint type. var ikConstraintData = constraintData as IKConstraintData; var constraint = BaseObject.BorrowObject <IKConstraint>(); var root = ikConstraintData.root != null?armature.GetBone(ikConstraintData.root.name) : null; constraint.target = target; constraint.bone = bone; constraint.root = root; constraint.bendPositive = ikConstraintData.bendPositive; constraint.scaleEnabled = ikConstraintData.scaleEnabled; constraint.weight = ikConstraintData.weight; if (root != null) { root.AddConstraint(constraint); } else { bone.AddConstraint(constraint); } } } }
static int AddBone(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); DragonBones.Armature obj = (DragonBones.Armature)ToLua.CheckObject(L, 1, typeof(DragonBones.Armature)); DragonBones.Bone arg0 = (DragonBones.Bone)ToLua.CheckObject(L, 2, typeof(DragonBones.Bone)); string arg1 = ToLua.CheckString(L, 3); obj.AddBone(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }