/** * @private */ protected void _doAction(ActionData value) { switch (value.type) { case ActionType.Play: _animation.Play((string)value.data[0], (int)value.data[1]); break; case ActionType.Stop: _animation.Stop((string)value.data[0]); break; case ActionType.GotoAndPlay: _animation.GotoAndPlayByTime((string)value.data[0], (float)value.data[1], (int)value.data[2]); break; case ActionType.GotoAndStop: _animation.GotoAndStopByTime((string)value.data[0], (float)value.data[1]); break; case ActionType.FadeIn: _animation.FadeIn((string)value.data[0], (float)value.data[1], (int)value.data[2]); break; case ActionType.FadeOut: // TODO fade out break; default: break; } }
static int FadeIn(IntPtr L) { try { ToLua.CheckArgsCount(L, 11); DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject(L, 1, typeof(DragonBones.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); string arg4 = ToLua.CheckString(L, 6); DragonBones.AnimationFadeOutMode arg5 = (DragonBones.AnimationFadeOutMode)ToLua.CheckObject(L, 7, typeof(DragonBones.AnimationFadeOutMode)); bool arg6 = LuaDLL.luaL_checkboolean(L, 8); bool arg7 = LuaDLL.luaL_checkboolean(L, 9); bool arg8 = LuaDLL.luaL_checkboolean(L, 10); bool arg9 = LuaDLL.luaL_checkboolean(L, 11); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void Update() { if (_states.Count < 0) { return; } if (_currentState == null) { if (OriginStateName.Length > 0 && _states.ContainsKey(OriginStateName)) { _currentState = _states[OriginStateName]; _DBAnimation.FadeIn(OriginStateName); } else { Debug.LogError("[DBStateMachine] No origin state!\t----\t" + OriginStateName); } } if (_currentState == null) { Debug.LogError("[DBStateMachine] Current state is not valid!"); return; } var transIter = _currentState.Transitions.GetEnumerator(); while (transIter.MoveNext()) { var currTrans = transIter.Current.Value; var condIter = currTrans.Conditions.GetEnumerator(); bool isAllPass = true; while (condIter.MoveNext()) { var checkParamName = condIter.Current.Key; var currCond = condIter.Current.Value; isAllPass = isAllPass && CheckParameterByCondition(checkParamName, currCond); } } }
static int FadeIn(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); DragonBones.AnimationState o = obj.FadeIn(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 3) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 5) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return(1); } else if (count == 6) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); string arg4 = ToLua.CheckString(L, 6); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1, arg2, arg3, arg4); ToLua.PushObject(L, o); return(1); } else if (count == 7) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); string arg4 = ToLua.CheckString(L, 6); DragonBones.AnimationFadeOutMode arg5 = (DragonBones.AnimationFadeOutMode)ToLua.CheckObject(L, 7, typeof(DragonBones.AnimationFadeOutMode)); DragonBones.AnimationState o = obj.FadeIn(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.Animation.FadeIn")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }