public void The_population_should_be_ready()
        {
            var scope   = new MockTurnScope(new MockEventAggregator());
            var message = new NullResponse(scope);

            _population.ForEach(s => Console.WriteLine(s.HandleGameEvent(message, scope)));
        }
        protected override void When()
        {
            var turnScope = new MockTurnScope {
                Coins = 2
            };

            _eligibleCards = SUT.FindCardsEligibleForPurchase(turnScope);
        }