public void The_population_should_be_ready() { var scope = new MockTurnScope(new MockEventAggregator()); var message = new NullResponse(scope); _population.ForEach(s => Console.WriteLine(s.HandleGameEvent(message, scope))); }
protected override void When() { var turnScope = new MockTurnScope { Coins = 2 }; _eligibleCards = SUT.FindCardsEligibleForPurchase(turnScope); }