void OnCreatePlayer(NetState netstate, PacketReader reader){ if (!netstate.IsVerifyLogin) return; var p1 = reader.ReadUTF8String(); var p2 = (TradeAge.Server.Entity.Character.Sex)reader.ReadByte(); module.OnCreatePlayer(netstate,p1,p2); }
void OnMove(NetState netstate, PacketReader reader) { if (!netstate.IsVerifyLogin) return; var p1 = new DateTime(reader.ReadLong64()); var p2 = Vector3ReadProxy.Read(reader); var p3 = QuaternionReadProxy.Read(reader); var p4 = reader.ReadFloat(); var p5 = reader.ReadFloat(); var p6 = (TradeAge.Server.Entity.Ship.SpeedUpTypes)reader.ReadByte(); module.OnMove(netstate,p1,p2,p3,p4,p5,p6); }