public static SR_SendMessage ReadSendMessage(PacketReader reader) { var ret = new SR_SendMessage(); ret.Message = reader.ReadUTF8String(); return ret; }
void OnCreatePlayer(NetState netstate, PacketReader reader) { if (!netstate.IsVerifyLogin) return; var p1 = reader.ReadUTF8String(); var p2 = (TradeAge.Server.Entity.Character.Sex)reader.ReadByte(); module.OnCreatePlayer(netstate,p1,p2); }
public static SR_Login ReadLogin(PacketReader reader) { var ret = new SR_Login(); ret.UserName = reader.ReadUTF8String(); ret.Pwd = reader.ReadUTF8String(); return ret; }
/// <summary> /// 收到Socket数据 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void OnSocketRecv(object sender, SocketRecvEventArgs<Session> e) { var session = e.Session.Data; session.RQ.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length); var packetlen = session.RQ.GetPacketLength(); while (packetlen >= session.RQ.Length) { var dogBuffer = new DogBuffer(); session.RQ.Dequeue(dogBuffer.Bytes, 0, packetlen); var reader = new PacketReader(); reader.SetBuffer(dogBuffer); var pid = reader.GetPacketID(); var handler = packetHandlersManager.GetHandler(pid); if (handler == null) { Logs.Error("未知消息ID {0}", pid); } else { // 网络的消息包都会压入任务队列里等待执行 taskManager.AppendTask(session, handler, reader); } packetlen = session.RQ.GetPacketLength(); } }
/// <summary> /// 给聊天室里的某人单独发消息 /// </summary> /// <param name="session"></param> /// <param name="reader"></param> static void OnSendPrivateMessage(Session session, PacketReader reader) { var userName = reader.ReadUTF8String(); var message = reader.ReadUTF8String(); if (message == null) return; var target = sessions.FirstOrDefault(o => o.Name == userName); if (target == null) return; var writer = new PacketWriter(); writer.SetNetCode((ushort) OpCode.RecvPrivateMessage); writer.WriteUTF8Null(session.Name); writer.WriteUTF8Null(message); target.Client.SendPackage(writer.GetBuffer()); }
/// <summary> /// 给聊天室里的人都发消息 /// </summary> /// <param name="session"></param> /// <param name="reader"></param> static void OnSendMessage(Session session, PacketReader reader) { var message = reader.ReadUTF8String(); if (string.IsNullOrEmpty(message)) { // 空消息 return; } // 广播给所有在线的用户 var writer = new PacketWriter(); writer.SetNetCode((ushort)OpCode.RecvMessage); foreach (var ss in sessions) { ss.Client.SendPackage(writer.GetBuffer()); } }
/// <summary> /// 登录服务器 /// </summary> /// <param name="session"></param> /// <param name="reader"></param> static void OnLogin(Session session, PacketReader reader) { var userName = reader.ReadUTF8String(); var pwd = reader.ReadUTF8String(); if (string.IsNullOrEmpty(userName)) { Logs.Error("连接的用户名是空"); session.Client.CloseSocket(); } if (pwd != "123") { Logs.Error("用户名 {0} 速度的密码错误", userName); var writer = new PacketWriter(); writer.SetNetCode((ushort)OpCode.LoginResult); writer.Write(1); // 0表示登录成功 1表示密码错误 session.Client.SendPackage(writer.GetBuffer()); return; } // 如果玩家之前登录过,则把之前的客户端踢下线 var exists = sessions.FirstOrDefault(o => o.Name == userName); if (exists != null) { exists.IsLogin = false; sessions.Remove(exists); exists.Client.CloseSocket(); } // 登录完成 session.IsLogin = true; nologinSessions.Remove(session); sessions.Add(session); session.Name = userName; session.Pwd = pwd; session.BizId = clientIdSeq++; var writer2 = new PacketWriter(); writer2.SetNetCode((ushort)OpCode.LoginResult); writer2.Write(0); // 0表示登录成功 1表示密码错误 session.Client.SendPackage(writer2.GetBuffer()); }
/// <summary> /// /// </summary> /// <param name="reader"></param> /// <returns></returns> public static DogSE.Library.Maths.Quaternion Read(PacketReader reader) { DogSE.Library.Maths.Quaternion ret = new DogSE.Library.Maths.Quaternion(); ret.X = reader.ReadFloat(); ret.Y = reader.ReadFloat(); ret.Z = reader.ReadFloat(); ret.W = reader.ReadFloat(); return ret; }
void OnReadTest(NetState netstate, PacketReader reader) { module.OnReadTest(netstate, reader); }
/// <summary> /// /// </summary> /// <param name="reader"></param> /// <returns></returns> public static TradeAge.Server.Entity.Common.Vector3 Read(PacketReader reader) { TradeAge.Server.Entity.Common.Vector3 ret = new TradeAge.Server.Entity.Common.Vector3(); ret.X = reader.ReadFloat(); ret.Y = reader.ReadFloat(); ret.Z = reader.ReadFloat(); return ret; }
void Heartbeat(NetState netstate, PacketReader reader) { if (!netstate.IsVerifyLogin) return; var p1 = reader.ReadInt32(); module.Heartbeat(netstate,p1); }
/// <summary> /// 收到Socket数据 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void OnSocketRecv(object sender, SocketRecvEventArgs<Session> e) { var session = e.Session.Data; session.RQ.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length); var packetlen = session.RQ.GetPacketLength(); while (packetlen >= session.RQ.Length) { var dogBuffer = new DogBuffer(); session.RQ.Dequeue(dogBuffer.Bytes, 0, packetlen); var reader = new PacketReader(); reader.SetBuffer(dogBuffer); /* var pid = (OpCode)reader.GetPacketID(); switch (pid) { case OpCode.Login: OnLogin(session, reader); break; case OpCode.SendMessage: OnSendMessage(session, reader); break; case OpCode.SendPriviteMessage: OnSendPrivateMessage(session, reader); break; default: Logs.Error("未知消息ID {0}", (int)pid); break; } */ var pid = reader.GetPacketID(); var handler = packetHandlersManager.GetHandler(pid); if (handler == null) { Logs.Error("未知消息ID {0}", pid); } else { handler.OnReceive(session, reader); } packetlen = session.RQ.GetPacketLength(); } }
void OnMove(NetState netstate, PacketReader reader) { if (!netstate.IsVerifyLogin) return; var p1 = new DateTime(reader.ReadLong64()); var p2 = Vector2ReadProxy.Read(reader); var p3 = Vector2ReadProxy.Read(reader); module.OnMove(netstate,p1,p2,p3); }
/// <summary> /// 压入数据包至优先级处理列表 /// </summary> public void Enqueue(PacketHandler packetHandler, PacketReader packetReader) { PacketExecuteInfo packetExecuteInfo = new PacketExecuteInfo { PacketHandler = packetHandler, PacketReader = packetReader }; m_PacketHandlers.Add(packetHandler.PacketPriority, packetExecuteInfo); }
/// <summary> /// /// </summary> /// <param name="reader"></param> /// <returns></returns> public static DogSE.Library.Maths.Vector3 Read(PacketReader reader) { DogSE.Library.Maths.Vector3 ret = new DogSE.Library.Maths.Vector3(); ret.X = reader.ReadFloat(); ret.Y = reader.ReadFloat(); ret.Z = reader.ReadFloat(); return ret; }
/// <summary> /// 收到Socket数据 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private static void OnSocketRecv(object sender, SocketRecvEventArgs<Session> e) { var session = e.Session.Data; session.RQ.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length); var packetlen = session.RQ.GetPacketLength(); if (packetlen > 1024*64) { session.Client.CloseSocket(); return; } while (packetlen >= session.RQ.Length) { var dogBuffer = new DogBuffer(); session.RQ.Dequeue(dogBuffer.Bytes, 0, packetlen); var reader = new PacketReader(); reader.SetBuffer(dogBuffer); var pid = (OpCode)reader.GetPacketID(); switch (pid) { case OpCode.Login: { var userName = reader.ReadUTF8String(); var pwd = reader.ReadUTF8String(); if (string.IsNullOrEmpty(userName)) { Logs.Error("连接的用户名是空"); session.Client.CloseSocket(); } if (pwd != "123") { Logs.Error("用户名 {0} 速度的密码错误", userName); var writer = new PacketWriter(); writer.SetNetCode((ushort) OpCode.LoginResult); writer.Write(1); // 0表示登录成功 1表示密码错误 session.Client.SendPackage(writer.GetBuffer()); return; } // 如果玩家之前登录过,则把之前的客户端踢下线 var exists = sessions.FirstOrDefault(o => o.Name == userName); if (exists != null) { exists.IsLogin = false; sessions.Remove(exists); exists.Client.CloseSocket(); } // 登录完成 session.IsLogin = true; nologinSessions.Remove(session); sessions.Add(session); session.Name = userName; session.Pwd = pwd; var writer2 = new PacketWriter(); writer2.SetNetCode((ushort) OpCode.LoginResult); writer2.Write(0); // 0表示登录成功 1表示密码错误 session.Client.SendPackage(writer2.GetBuffer()); } break; case OpCode.SendMessage: { var message = reader.ReadUTF8String(); if (string.IsNullOrEmpty(message)) { // 空消息 return; } // 广播给所有在线的用户 var writer = new PacketWriter(); writer.SetNetCode((ushort) OpCode.RecvMessage); foreach (var ss in sessions) { ss.Client.SendPackage(writer.GetBuffer()); } } break; case OpCode.SendPriviteMessage: { var userName = reader.ReadUTF8String(); var message = reader.ReadUTF8String(); if (message == null) return; var target = sessions.FirstOrDefault(o => o.Name == userName); if (target == null) return; var writer = new PacketWriter(); writer.SetNetCode((ushort) OpCode.RecvPrivateMessage); writer.WriteUTF8Null(session.Name); writer.WriteUTF8Null(message); target.Client.SendPackage(writer.GetBuffer()); } break; default: Logs.Error("未知消息ID {0}", (int) pid); break; } packetlen = session.RQ.GetPacketLength(); } }
/// <summary> /// 登录服务器 /// </summary> /// <param name="session"></param> /// <param name="reader"></param> static void OnLogin(Session session, PacketReader reader) { var packet = MessagePackageManager.ReadLogin(reader); if (string.IsNullOrEmpty(packet.UserName)) { Logs.Error("连接的用户名是空"); session.Client.CloseSocket(); } if (packet.Pwd != "123") { Logs.Error("用户名 {0} 速度的密码错误", packet.UserName); var buffer = MessagePackageManager.WriteLoginResult(LoginResult.PwdError); session.Client.SendPackage(buffer); return; } // 如果玩家之前登录过,则把之前的客户端踢下线 var exists = sessions.FirstOrDefault(o => o.Name == packet.UserName); if (exists != null) { exists.IsLogin = false; sessions.Remove(exists); exists.Client.CloseSocket(); } // 登录完成 session.IsLogin = true; nologinSessions.Remove(session); sessions.Add(session); session.Name = packet.UserName; session.Pwd = packet.Pwd; session.BizId = clientIdSeq++; var buffer2 = MessagePackageManager.WriteLoginResult(LoginResult.Success); session.Client.SendPackage(buffer2); }
void OnMove(NetState netstate, PacketReader reader){ if (!netstate.IsVerifyLogin) return; var p1 = Vector3ReadProxy.Read(reader); var p2 = Vector3ReadProxy.Read(reader); module.OnMove(netstate,p1,p2); }
public void OnReadTest(NetState netstate, PacketReader reader) { IsTouchOnReadTest = true; }
void OnLoginServer(NetState netstate, PacketReader reader){ var p1 = reader.ReadUTF8String(); var p2 = reader.ReadUTF8String(); var p3 = reader.ReadInt32(); module.OnLoginServer(netstate,p1,p2,p3); }
/// <summary> /// 收到网络消息包 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnSocketRecv(object sender, SocketRecvEventArgs<NetState> e) { var netState = e.Session.Data; netState.ReceiveBuffer.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length); var len = netState.ReceiveBuffer.GetPacketLength(); do { if (len <= netState.ReceiveBuffer.Length) { DogBuffer readBuffer; if (len < 1024*4) readBuffer = DogBuffer.GetFromPool4K(); else readBuffer = DogBuffer.GetFromPool32K(); var get = netState.ReceiveBuffer.Dequeue(readBuffer.Bytes, 0, len); if (get == len) { readBuffer.Length = len; var packageReader = new PacketReader(readBuffer); var packetHandler = PacketHandlersManger.GetHandler(packageReader.GetPacketID()); if (packetHandler != null) { // 加入网络消息处理 taskManager.AppendTask(netState, packetHandler, packageReader); } else { Logs.Error("unknow packetid. code={0}", packageReader.GetPacketID().ToString()); } } } // 一次网络消息可能会对应多个消息包,因此这里用循环获得消息包 len = netState.ReceiveBuffer.GetPacketLength(); } while (len > 0); }
/// <summary> /// 给聊天室里的人都发消息 /// </summary> /// <param name="session"></param> /// <param name="reader"></param> static void OnSendMessage(Session session, PacketReader reader) { var message = reader.ReadUTF8String(); if (string.IsNullOrEmpty(message)) { // 空消息 return; } // 广播给所有在线的用户 var buffer = MessagePackageManager.WriteSendMessageResult(message); foreach (var ss in sessions) { ss.Client.SendPackage(buffer); } }
void OnMove(NetState netstate, PacketReader reader) { if (!netstate.IsVerifyLogin) return; var p1 = new DateTime(reader.ReadLong64()); var p2 = Vector3ReadProxy.Read(reader); var p3 = QuaternionReadProxy.Read(reader); var p4 = reader.ReadFloat(); var p5 = reader.ReadFloat(); var p6 = (TradeAge.Server.Entity.Ship.SpeedUpTypes)reader.ReadByte(); module.OnMove(netstate,p1,p2,p3,p4,p5,p6); }
/// <summary> /// /// </summary> /// <param name="reader"></param> public void Read(PacketReader reader) { IsTouchRead = true; }
/// <summary> /// 给聊天室里的某人单独发消息 /// </summary> /// <param name="session"></param> /// <param name="reader"></param> static void OnSendPrivateMessage(Session session, PacketReader reader) { var userName = reader.ReadUTF8String(); var message = reader.ReadUTF8String(); if (message == null) return; var target = sessions.FirstOrDefault(o => o.Name == userName); if (target == null) return; var buffer = MessagePackageManager.WriteSendPrivateMessageResult(session.Name, message); target.Client.SendPackage(buffer); }