public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Target target = null, CastedSpell spell = null, DiceStoppedRollingData dice = null) { ExpectingArguments(args, 1); if (player != null) { string languageStr = Expressions.GetStr(args[0], player, target, spell); player.AddLanguages(languageStr); } return(null); }