void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.subswitcher = ((DnDServicePlayer.Pages.Character.CharacterCreation)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.character_creation_interface = ((DnDServicePlayer.Pages.Character.CharacterCreation)(target)); return; case 2: this.creation_title = ((System.Windows.Controls.TextBlock)(target)); return; case 3: this.creation_controllers = ((System.Windows.Controls.ScrollViewer)(target)); return; case 4: this.previous_button = ((System.Windows.Controls.Button)(target)); #line 33 "..\..\..\..\Pages\Character\CharacterCreation.xaml" this.previous_button.Click += new System.Windows.RoutedEventHandler(this.previous_button_Click); #line default #line hidden return; case 5: this.next_button = ((System.Windows.Controls.Button)(target)); #line 34 "..\..\..\..\Pages\Character\CharacterCreation.xaml" this.next_button.Click += new System.Windows.RoutedEventHandler(this.next_button_Click); #line default #line hidden return; case 6: this.cancel_button = ((System.Windows.Controls.Button)(target)); #line 35 "..\..\..\..\Pages\Character\CharacterCreation.xaml" this.cancel_button.Click += new System.Windows.RoutedEventHandler(this.cancel_button_Click); #line default #line hidden return; } this._contentLoaded = true; }