//Called by PickGoatController SendMessage on Start private void GetFSM(Enemies.PickGoatStateMachine fSM) { visualizer = new StateMachineVisualizer <Enemies.PickGoatStateType, Enemies.PickGoatState>(fSM, transform, statesPos); }
//Called by PlayerController SendMessage on Start private void GetFSM(Player.PlayerStateMachine fSM) { visualizer = new StateMachineVisualizer <Player.StateType, Player.PlayerState>(fSM, transform, statesPos); }