private static void InitializeSpells() { summonerSpellManager = new SummonerSpellManager(); itemManager = new ItemManager(); Q = new Spell(SpellSlot.Q, 650); Q.SetTargetted(0.25f, 1400); W = new Spell(SpellSlot.W, 625); W.SetSkillshot(0.6f, (float)(50 * Math.PI / 180), float.MaxValue, false, SkillshotType.SkillshotCone); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R, 600); R.SetSkillshot(0.25f, 200f, float.MaxValue, false, SkillshotType.SkillshotCircle); SpellList.Add(Q); SpellList.Add(W); SpellList.Add(E); SpellList.Add(R); }
private static void InitializeSpells() { if (mustDebug) Game.PrintChat("InitializeSpells Start"); IgniteManager = new IgniteManager(); BarrierManager = new BarrierManager(); itemManager = new ItemManager(); Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 950); W.SetSkillshot(0.25f, 270f, 1400f, false, SkillshotType.SkillshotCircle); E = new Spell(SpellSlot.E, 1200); R = new Spell(SpellSlot.R, 850); SpellList.Add(Q); SpellList.Add(W); SpellList.Add(E); SpellList.Add(R); if (mustDebug) Game.PrintChat("InitializeSpells Finish"); }