Esempio n. 1
0
        private static void InitializeSpells()
        {
            summonerSpellManager = new SummonerSpellManager();
            itemManager = new ItemManager();

            Q = new Spell(SpellSlot.Q, 650);
            Q.SetTargetted(0.25f, 1400);

            W = new Spell(SpellSlot.W, 625);
            W.SetSkillshot(0.6f, (float)(50 * Math.PI / 180), float.MaxValue, false, SkillshotType.SkillshotCone);

            E = new Spell(SpellSlot.E);

            R = new Spell(SpellSlot.R, 600);
            R.SetSkillshot(0.25f, 200f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);
        }
Esempio n. 2
0
        private static void InitializeSpells()
        {
            if (mustDebug)
                Game.PrintChat("InitializeSpells Start");

            IgniteManager = new IgniteManager();
            BarrierManager = new BarrierManager();
            itemManager = new ItemManager();

            Q = new Spell(SpellSlot.Q);

            W = new Spell(SpellSlot.W, 950);
            W.SetSkillshot(0.25f, 270f, 1400f, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 1200);

            R = new Spell(SpellSlot.R, 850);

            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);

            if (mustDebug)
                Game.PrintChat("InitializeSpells Finish");
        }