public void Button_Home() { // if (isShowingGameDetails) HideGameDetails(); if (activeGroup == welcomeView) { return; } CUIManager.SwapAnimate(activeGroup, welcomeView); activeGroup = welcomeView; favoritesDispalyGroup.MakeGames(); }
public override void OnShowing() { base.OnShowing(); //if (favoritesGroup.hasInitialized) { favoritesGroup.MakeGames(); //} if (recentGroup.hasInitialized) { recentGroup.MakeGames(); } }
public void Button_SortAZ() { gridDisplayGroup.sortMode = LibrarySortMode.AtoZ; gridDisplayGroup.MakeGames(); }