public void ScrollCellIndex(int index) { //Find the library display group this is in if (displayGroup == null) { displayGroup = GetComponentInParent <LibraryDisplayGroup>(); } if (index > displayGroup.gameDataList.Count) { return; } transform.localScale = new Vector3(displayGroup.capsuleScale, displayGroup.capsuleScale, 1f); //GetComponent<DPScrollHandler>().scrollRect = displayGroup.GetComponent<LoopScrollRect>(); Setup(displayGroup.gameDataList[index]); }