public Chest Constructor( int id, EquipmentRarity rarity, int conquestTokens, int coin, int curses, int treasures ) { Chest target = new Chest(id, rarity, conquestTokens, coin, curses, treasures); return target; // TODO: add assertions to method ChestTest.Constructor(Int32, EquipmentRarity, Int32, Int32, Int32, Int32) }
public void CoinGet33() { int i; Chest s0 = new Chest(0, EquipmentRarity.Common, 0, 0, 0, 0); i = this.CoinGet(s0); Assert.AreEqual<int>(0, i); Assert.IsNotNull((object)s0); Assert.AreEqual<int>(0, s0.Id); Assert.AreEqual<EquipmentRarity>(EquipmentRarity.Common, s0.Rarity); Assert.AreEqual<int>(0, s0.ConquestTokens); Assert.AreEqual<int>(0, s0.Coin); Assert.AreEqual<int>(0, s0.Curses); Assert.AreEqual<int>(0, s0.Treasures); }