public override void OnInspectorGUI() { GUI.DrawTexture(new Rect(16, EditorGUILayout.GetControlRect().y - 16, 16, 16), LTEditor.editorIcon()); LeanTweenVisual tween = target as LeanTweenVisual; EditorGUI.BeginChangeCheck(); float overallDelay = 0; bool clicked, deleted; Vector3 vec; clicked = false; tween.playOnStart = EditorGUILayout.Toggle(new GUIContent("Play on Start", "Tweens won't start automatically, you can start them via code with .start()"), tween.playOnStart, GUILayout.Width(100)); EditorGUILayout.BeginHorizontal(); tween.restartOnEnable = EditorGUILayout.Toggle(new GUIContent("Restart on enable", "When you enable the gameobject these set of tweens will start again"), tween.restartOnEnable); tween.repeat = EditorGUILayout.Toggle(new GUIContent("Repeat All", "Repeat the whole set of tween groups once they finish"), tween.repeat); EditorGUILayout.EndHorizontal(); if (tween.repeat) { tween.repeatDelay = EditorGUILayout.FloatField("All Delay", tween.repeatDelay); tween.repeatCount = EditorGUILayout.IntField("All Repeat Count", tween.repeatCount); } float addedGroupDelay = 0f; foreach (LeanTweenGroup group in tween.groupList) { EditorGUILayout.Space(); GUI.color = LTEditor.shared.colorGroupName; EditorGUILayout.BeginHorizontal(); group.foldout = EditorGUILayout.Foldout(group.foldout, "", LTEditor.shared.styleGroupFoldout); clicked = GUILayout.Button("Group: " + group.name + " " + (group.startTime) + "s - " + (group.endTime) + "s", LTEditor.shared.styleGroupButton); GUI.color = LTEditor.shared.colorDelete; deleted = GUILayout.Button("Delete", LTEditor.shared.styleDeleteGroupButton); EditorGUILayout.EndHorizontal(); GUI.color = Color.white; if (clicked) { group.foldout = !group.foldout; } if (deleted) { Undo.RecordObject(tween, "Removing group item"); tween.groupList.Remove(group); break; } float addedTweenDelay = 0f; if (group.foldout) { group.name = EditorGUILayout.TextField("Group Name", group.name); EditorGUILayout.BeginHorizontal(); group.repeat = EditorGUILayout.Toggle("Group Repeat", group.repeat); group.delay = EditorGUILayout.FloatField("Group Delay", group.delay); EditorGUILayout.EndHorizontal(); group.gameObject = EditorGUILayout.ObjectField("Group GameObject", group.gameObject, typeof(GameObject), true) as GameObject; if (group.gameObject == null) // Should default to the current object { group.gameObject = tween.gameObject; } if (group.repeat) { group.repeatCount = EditorGUILayout.IntField("Group Repeat Count", group.repeatCount); } int i = 0; foreach (LeanTweenItem item in group.itemList) { TweenAction a = (TweenAction)item.action; EditorGUILayout.BeginHorizontal(); GUILayout.Space(15); item.foldout = EditorGUILayout.Foldout(item.foldout, "Tween "); GUI.color = LTEditor.shared.colorTweenName; int actionIndex = EditorGUILayout.Popup(LTVisualShared.actionIndex(item), LTVisualShared.methodLabels); LTVisualShared.setActionIndex(item, actionIndex); // clicked = GUILayout.Button(""+a + " " + ( group.delay + item.delay) + "s - " + ( group.delay + item.delay + item.duration) + "s"); GUI.color = LTEditor.shared.colorDelete; deleted = GUILayout.Button("Delete", LTEditor.shared.styleDeleteButton); EditorGUILayout.EndHorizontal(); GUI.color = Color.white; if (clicked) { item.foldout = !item.foldout; } if (deleted) { Undo.RecordObject(tween, "Removing tween item"); group.itemList.Remove(item); break; } if (item.foldout) { a = item.action; bool tweenTypeChanged = (int)item.action != item.actionLast; if (tweenTypeChanged && item.actionLast >= 0) { // Setup with the helpful default values // Debug.Log("Setting up to default values a:"+a); /*item.to = Vector3.zero; * if((a>=TweenAction.MOVE_X && a<=TweenAction.MOVE_LOCAL_Z) || a==TweenAction.MOVE || a==TweenAction.MOVE_LOCAL) * item.to = item.from = tween.gameObject.transform.position; * else if((a>=TweenAction.SCALE_X && a<=TweenAction.SCALE_Z) || a==TweenAction.SCALE) * item.to = item.from = tween.gameObject.transform.localScale; #if !UNITY_4_3 && !UNITY_4_5 * else if(a==TweenAction.CANVAS_MOVE) * item.to = item.from = tween.gameObject.GetComponent<RectTransform>().anchoredPosition; * else if(a==TweenAction.CANVAS_SCALE) * item.to = item.from = tween.gameObject.GetComponent<RectTransform>().localScale; #endif */ } item.actionLast = (int)item.action; // Debug.Log("a:"+a); item.gameObject = EditorGUILayout.ObjectField(" GameObject", item.gameObject, typeof(GameObject), true, GUILayout.Width(250)) as GameObject; if (item.gameObject == null) // Should default to the current object { item.gameObject = tween.gameObject; } // Path bool isCurve = false; if (a == TweenAction.MOVE_CURVED || a == TweenAction.MOVE_CURVED_LOCAL) { item.bezierPath = EditorGUILayout.ObjectField(" LeanTweenPath:", item.bezierPath, typeof(LeanTweenPath), true) as LeanTweenPath; EditorGUILayout.BeginHorizontal(); change(ref item.orientToPath, EditorGUILayout.Toggle(" Orient to Path", item.orientToPath), tween, "Orient to path"); // if(orientToPath!=item.orientToPath){ // Undo.RecordObject(tween,"Orient to path"); // item.orientToPath = orientToPath; // } isCurve = true; item.isPath2d = EditorGUILayout.Toggle(" 2D Path", item.isPath2d); EditorGUILayout.EndHorizontal(); } else if (a == TweenAction.MOVE_SPLINE || a == TweenAction.MOVE_SPLINE_LOCAL) { item.splinePath = EditorGUILayout.ObjectField(" LeanTweenPath:", item.splinePath, typeof(LeanTweenPath), true) as LeanTweenPath; item.orientToPath = EditorGUILayout.Toggle(" Orient to Path", item.orientToPath); isCurve = true; } if (isCurve == false) { bool isVector = a == TweenAction.MOVE || a == TweenAction.MOVE_LOCAL || a == TweenAction.CANVAS_MOVE || a == TweenAction.ROTATE || a == TweenAction.ROTATE_LOCAL || a == TweenAction.SCALE || a == TweenAction.CANVAS_SCALE || a == TweenAction.CANVAS_SIZEDELTA || a == TweenAction.DELAYED_SOUND; bool isColor = a >= TweenAction.COLOR && a < TweenAction.CALLBACK; bool isPlay = a == TweenAction.CANVAS_PLAYSPRITE; bool usesFrom = !isColor && !isPlay; // From Values EditorGUILayout.BeginHorizontal(); if (usesFrom) // Not a Color tween { EditorGUILayout.LabelField(new GUIContent(" From", "Specify where the tween starts from, otherwise it will start from it's current value"), GUILayout.Width(50)); LeanTweenBetween between = EditorGUILayout.Toggle("", item.between == LeanTweenBetween.FromTo, GUILayout.Width(30)) ? LeanTweenBetween.FromTo : LeanTweenBetween.To; if (between != item.between) { Undo.RecordObject(tween, "Changing to from/to"); item.between = between; } } if (item.between == LeanTweenBetween.FromTo) { if (isVector) { // item.from = EditorGUILayout.Vector3Field("", item.from); change(ref item.from, EditorGUILayout.Vector3Field("", item.from), tween, "Changing from"); } else if (isColor) { } else { vec = Vector3.zero; vec.x = EditorGUILayout.FloatField("From", item.from.x); if (vec.x != item.from.x) { Undo.RecordObject(tween, "Setting new from value"); item.from = vec; } } } EditorGUILayout.EndHorizontal(); // To Values EditorGUILayout.BeginHorizontal(); if (isVector) { EditorGUILayout.LabelField(" To", GUILayout.Width(85)); change(ref item.to, EditorGUILayout.Vector3Field("", item.to), tween, "Changing vector3 to"); } else if (isColor) { EditorGUILayout.LabelField(" To", GUILayout.Width(85)); change(ref item.colorTo, EditorGUILayout.ColorField("", item.colorTo), tween, "Change color to"); } else if (isPlay) { GUILayout.Space(24); item.spritesMaximized = EditorGUILayout.Foldout(item.spritesMaximized, "Sprites"); if (item.spritesMaximized) { EditorGUILayout.LabelField("Add", GUILayout.Width(35)); UnityEngine.Sprite sprite = EditorGUILayout.ObjectField("", null, typeof(UnityEngine.Sprite), true, GUILayout.Width(150)) as UnityEngine.Sprite; if (sprite != null) { Undo.RecordObject(tween, "Adding a sprite"); item.sprites = add(item.sprites, sprite); } EditorGUILayout.Separator(); EditorGUILayout.Separator(); EditorGUILayout.Separator(); } } else { vec = Vector3.zero; EditorGUILayout.LabelField(" To", GUILayout.Width(85)); float setToX = EditorGUILayout.FloatField("", item.to.x); if (setToX != vec.x) { Undo.RecordObject(tween, "Setting x to"); vec.x = setToX; item.to = vec; } } EditorGUILayout.EndHorizontal(); // Sprite List if (isPlay && item.spritesMaximized) { for (int j = 0; j < item.sprites.Length; j++) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(" sprite" + j, GUILayout.Width(85)); item.sprites[j] = EditorGUILayout.ObjectField("", item.sprites[j], typeof(UnityEngine.Sprite), true) as UnityEngine.Sprite; GUI.color = LTEditor.shared.colorDelete; deleted = GUILayout.Button("Delete", LTEditor.shared.styleDeleteButton); GUI.color = Color.white; EditorGUILayout.EndHorizontal(); if (deleted) { Undo.RecordObject(tween, "Removing sprite"); item.sprites = remove(item.sprites, j); break; } } } if (a == TweenAction.ROTATE_AROUND || a == TweenAction.ROTATE_AROUND_LOCAL #if !UNITY_4_3 && !UNITY_4_5 || a == TweenAction.CANVAS_ROTATEAROUND || a == TweenAction.CANVAS_ROTATEAROUND_LOCAL #endif ) { item.axis = ShowAxis(" Axis", item.axis); } } EditorGUILayout.Space(); // Easing if (a == TweenAction.DELAYED_SOUND) { change(ref item.audioClip, EditorGUILayout.ObjectField(" AudioClip:", item.audioClip, typeof(AudioClip), true) as AudioClip, tween, "set audio clip"); } else { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(" Easing", GUILayout.Width(80)); int easeIndex = LTVisualShared.easeIndex(item); int easeIndexNew = EditorGUILayout.Popup("", easeIndex, LTVisualShared.easeStrMapping, GUILayout.Width(128)); if (easeIndex != easeIndexNew) { Undo.RecordObject(tween, "changing easing type"); LTVisualShared.setEaseIndex(item, easeIndexNew); } EditorGUILayout.Separator(); EditorGUILayout.EndHorizontal(); if (item.ease == LeanTweenType.animationCurve) { Undo.RecordObject(tween, "changing easing type anim curve"); item.animationCurve = EditorGUILayout.CurveField(" Ease Curve", item.animationCurve); } EditorGUILayout.Space(); } if (item.ease >= LeanTweenType.once && item.ease < LeanTweenType.animationCurve) { EditorGUILayout.LabelField(new GUIContent(" ERROR: You Specified a non-easing type", "Select a type with the value 'Ease' in front of it (or linear)"), EditorStyles.boldLabel); } // Speed EditorGUILayout.BeginHorizontal(); change(ref item.useSpeed, EditorGUILayout.Toggle(" Use Speed", item.useSpeed), tween, "toggled use speed"); EditorGUILayout.EndHorizontal(); // Timing if (i > 0) { change(ref item.alignWithPrevious, EditorGUILayout.Toggle(new GUIContent(" Align with Previous", "When you change the timing of a previous tween, this tween's timing will be adjusted to follow afterwards."), item.alignWithPrevious), tween, "toggle align with previous"); } EditorGUILayout.BeginHorizontal(); if (i > 0 && item.alignWithPrevious) { change(ref item.delay, addedTweenDelay, tween, "change delay"); EditorGUILayout.LabelField(" Delay: " + item.delay, GUILayout.Width(50)); } else { EditorGUILayout.LabelField(" Delay", GUILayout.Width(50)); change(ref item.delay, EditorGUILayout.FloatField("", item.delay, GUILayout.Width(50)), tween, "change delay"); } if (a == TweenAction.DELAYED_SOUND) { EditorGUILayout.LabelField("Volume", GUILayout.Width(50)); change(ref item.duration, EditorGUILayout.FloatField("", item.duration, GUILayout.Width(50)), tween, "change volume"); } else if (a == TweenAction.CANVAS_PLAYSPRITE) { EditorGUILayout.LabelField("Frame Rate", GUILayout.Width(85)); change(ref item.frameRate, EditorGUILayout.FloatField("", item.frameRate, GUILayout.Width(50)), tween, "change volume"); } else if (item.useSpeed) { EditorGUILayout.LabelField("Speed", GUILayout.Width(50)); change(ref item.speed, EditorGUILayout.FloatField("", item.speed, GUILayout.Width(50)), tween, "change speed"); } else { EditorGUILayout.LabelField("Time", GUILayout.Width(50)); float newDuration = EditorGUILayout.FloatField("", item.duration, GUILayout.Width(50)); if (newDuration <= 0.0f) { newDuration = 0.0001f; } change(ref item.duration, newDuration, tween, "change timing"); } EditorGUILayout.Separator(); EditorGUILayout.EndHorizontal(); // Repeat EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(" Loops", GUILayout.Width(50)); change(ref item.doesLoop, EditorGUILayout.Toggle("", item.doesLoop, GUILayout.Width(50)), tween, "toggled does loop"); if (item.doesLoop) { EditorGUILayout.LabelField(new GUIContent("Repeat", "-1 repeats infinitely"), GUILayout.Width(50)); change(ref item.loopCount, EditorGUILayout.IntField(new GUIContent("", ""), item.loopCount, GUILayout.Width(50)), tween, "changed loop count"); EditorGUILayout.LabelField(new GUIContent(" Wrap", "How the tween repeats\nclamp: restart from beginning\npingpong: goes back and forth"), GUILayout.Width(50)); int index = item.loopType == LeanTweenType.pingPong ? 1 : 0; index = EditorGUILayout.Popup("", index, new string[] { "Clamp", "Ping Pong" }, GUILayout.Width(70)); LeanTweenType newLoopType = index == 0 ? LeanTweenType.clamp : LeanTweenType.pingPong; if (newLoopType != item.loopType) { Undo.RecordObject(tween, "change loop type"); item.loopType = newLoopType; } } EditorGUILayout.EndHorizontal(); addedTweenDelay = item.duration + item.delay; EditorGUILayout.Separator(); EditorGUILayout.Separator(); i++; } } if (ShowLeftButton("+ Tween", LTEditor.shared.colorAddTween, 15)) { Undo.RecordObject(tween, "adding another tween"); LeanTweenItem newItem = new LeanTweenItem(addedTweenDelay); newItem.alignWithPrevious = true; group.itemList.Add(newItem); } addedGroupDelay += addedTweenDelay; EditorGUILayout.Separator(); } overallDelay += group.endTime; } if (ShowLeftButton("+ Group", LTEditor.shared.colorAddGroup)) { Undo.RecordObject(tween, "adding another group"); // Debug.Log("adding group with delay:"+addedGroupDelay); tween.groupList.Add(new LeanTweenGroup(addedGroupDelay)); } EditorGUILayout.Separator(); EditorGUILayout.Separator(); EditorGUILayout.LabelField("Generated C# Code", EditorStyles.boldLabel); if (Application.isPlaying == false) { scrollCodeViewPos = EditorGUILayout.BeginScrollView(scrollCodeViewPos, GUILayout.Height(150)); EditorGUILayout.TextArea(tween.buildAllTweens(true), LTEditor.shared.styleCodeTextArea); EditorGUILayout.EndScrollView(); } else { EditorGUILayout.LabelField(" Not available during runtime"); } if (EditorGUI.EndChangeCheck()) { // Debug.Log("Saving time:"+Time.time); //Undo.RecordObject(tween, "LeanTweenVisual change"); } }
public static void updateTweens(LeanTweenVisual tween) { //LeanTweenVisual tween = target as LeanTweenVisual; // Debug.Log("tween.versionNum:"+tween.versionNum); if (tween.versionNum == 0) // upgrade script from 2.12 { foreach (LeanTweenGroup group in tween.groupList) { foreach (LeanTweenItem item in group.itemList) { // search through old lookup table for enums to convert over item.action to new string based saved format Debug.Log("to action:" + (int)item.action); if ((int)item.action < LT_2_12_MethodNames.Length - 1) { item.actionStr = LT_2_12_MethodNames[(int)item.action]; } else { item.actionStr = LT_2_12_MethodNames[LT_2_12_MethodNames.Length - 1]; } Debug.Log("item.action toStr:" + item.actionStr); } } tween.versionNum = 220; } else { tween.versionNum = 220; } string editType = "0"; #if !UNITY_4_3 && !UNITY_4_5 if (tween.gameObject.GetComponent <RectTransform>()) { editType = "1"; //Debug.Log("tween :"+tween+" is RectTransform"); } else { //Debug.Log("tween :"+tween+" is Transform"); } #endif // Debug.Log("OnEnable methodLabels:"+methodLabels); //if(methodLabels==null){ int labelsCount = 0; for (int i = 0; i < methodLabelsGrouping.Length; i++) { for (int k = 0; k < methodLabelsGrouping[i].Length; k++) { if (methodLabelsGrouping[i][k].Equals(editType)) { labelsCount++; } } } methodLabels = new string[labelsCount]; methodStrMapping = new string[labelsCount]; methodIntMapping = new int[labelsCount]; int inputIter = 0; for (int i = 0; i < methodLabelsGrouping.Length; i++) { for (int k = 0; k < methodLabelsGrouping[i].Length; k++) { if (methodLabelsGrouping[i][k].Equals(editType)) { methodLabels[inputIter] = (string)methodLabelsGrouping[i][0]; methodStrMapping[inputIter] = methodStrMappingGrouping[i]; methodIntMapping[inputIter] = methodIntMappingGrouping[i]; inputIter++; } } } //} foreach (LeanTweenGroup group in tween.groupList) { foreach (LeanTweenItem item in group.itemList) { int actionIndex = LTVisualShared.actionIndex(item); item.action = (TweenAction)methodIntMapping[actionIndex]; item.actionStr = methodStrMapping[actionIndex]; } } }