예제 #1
0
 private void onSavedGameLoaded()
 {
     _player = _game.State.Player;
     _room   = Rooms.Find(_game.State, _room);
     _bottle = _room.Find <IObject>(_bottleId);
     subscribeEvents();
 }
예제 #2
0
 private void onSavedGameLoaded()
 {
     _player = _game.State.Player;
     _room   = Rooms.Find(_game.State, _room);
     subscribeEvents();
 }