private void onSavedGameLoaded() { _player = _game.State.Player; _room = Rooms.Find(_game.State, _room); _bottle = _room.Find <IObject>(_bottleId); subscribeEvents(); }
private void onSavedGameLoaded() { _player = _game.State.Player; _room = Rooms.Find(_game.State, _room); subscribeEvents(); }