public void InitializeDevice() { Form.ClientSize = new Size(Width, Height); _meshFactory = new MeshFactory(this); MeshFactory = _meshFactory; effect = new BasicEffect(Device); // Set light //effect.LightingEnabled = true; //effect.AmbientLightColor = Color.Gray.ToVector3(); //effect.DirectionalLight0.Enabled = true; //effect.DirectionalLight0.DiffuseColor = Color.LemonChiffon.ToVector3(); effect.EnableDefaultLighting(); Device.RasterizerState = RasterizerState.CullNone; UpdateView(); LibraryManager.LibraryStarted(); Info.SetDevice(Device); }