private static unsafe extern void ovrHmd_EndFrame(IntPtr hmd, PoseF* renderPose, D3D11TextureData* eyeTexture);
public unsafe void EndFrame(PoseF[] renderPose, D3D11TextureData[] eyeTexture) { fixed (PoseF* efRef = renderPose) { fixed (D3D11TextureData* dataRef = eyeTexture) { ovrHmd_EndFrame(this._hmd, efRef, dataRef); } } }