public void ToQuadraticWithPortraitWindow() { window.ViewportPixelSize = new Size(75, 100); var screen = new QuadraticScreenSpace(window); Assert.AreEqual(new Vector2D(0.125f, 0), screen.TopLeft); Assert.AreEqual(new Vector2D(0.875f, 1), screen.BottomRight); Assert.AreEqual(new Rectangle(0.125f, 0, 0.75f, 1), screen.Viewport); Assert.AreEqual(new Vector2D(0.875f, 1f), screen.FromPixelSpace(new Vector2D(75, 100))); Assert.AreEqual(Vector2D.Half, screen.FromPixelSpace(new Vector2D(37.5f, 50))); Assert.IsTrue(screen.FromPixelSpace(new Size(10, 10)).IsNearlyEqual(new Size(0.1f, 0.1f))); }
public void ToPixelInFullHdResolution() { window.ViewportPixelSize = new Size(1920, 1080); var screen = new QuadraticScreenSpace(window); Assert.AreEqual(new Vector2D(1680, 1500), screen.ToPixelSpace(new Vector2D(0.875f, 1f))); var somePoint = screen.FromPixelSpace(new Vector2D(324, 483)); var somePointPlusOne = screen.FromPixelSpace(new Vector2D(325, 483)); Assert.IsFalse(somePoint.X.IsNearlyEqual(somePointPlusOne.X), somePoint + " should not be nearly equal to " + somePointPlusOne); Assert.AreEqual(new Vector2D(324, 483), screen.ToPixelSpaceRounded(somePoint)); Assert.AreEqual(new Vector2D(325, 483), screen.ToPixelSpaceRounded(somePointPlusOne)); }
public void IfCameraNotAdjustedItBehavesIdenticallyToQuadraticScreenSpace() { var q = new QuadraticScreenSpace(window); var c = new Camera2DScreenSpace(window); Assert.IsTrue( c.FromPixelSpace(new Vector2D(1, 2)).IsNearlyEqual(q.FromPixelSpace(new Vector2D(1, 2)))); Assert.IsTrue( c.FromPixelSpace(new Size(-3, 4)).IsNearlyEqual(q.FromPixelSpace(new Size(-3, 4)))); Assert.IsTrue( c.ToPixelSpace(new Vector2D(2, 6)).IsNearlyEqual(q.ToPixelSpace(new Vector2D(2, 6)))); Assert.IsTrue(c.ToPixelSpace(new Size(-2, 0)).IsNearlyEqual(q.ToPixelSpace(new Size(-2, 0)))); }
public void ToQuadraticWithNonSquareWindow() { window.ViewportPixelSize = new Size(100, 75); var screen = new QuadraticScreenSpace(window); Assert.AreEqual(0, screen.Left); Assert.AreEqual(0.125f, screen.Top); Assert.AreEqual(1, screen.Right); Assert.AreEqual(0.875f, screen.Bottom); Assert.AreEqual(new Rectangle(0, 0.125f, 1, 0.75f), screen.Viewport); Assert.AreEqual(new Vector2D(1f, 0.875f), screen.FromPixelSpace(new Vector2D(100, 75))); Assert.AreEqual(Vector2D.Half, screen.FromPixelSpace(new Vector2D(50, 37.5f))); Assert.IsTrue(screen.FromPixelSpace(new Size(10, 10)).IsNearlyEqual(new Size(0.1f, 0.1f))); }
public void ToQuadraticWithUnevenSize() { window.ViewportPixelSize = new Size(99, 199); var screen = new QuadraticScreenSpace(window); Assert.AreEqual(new Vector2D(0.2512563f, 0), screen.TopLeft); Assert.AreEqual(new Vector2D(0.7487437f, 1), screen.BottomRight); Assert.AreEqual(screen.BottomRight, screen.FromPixelSpace(new Vector2D(99, 199))); }