internal ServerMessagingSession(Server server, int port) { this.server = server; server.Start(port); server.ClientConnected += ClientConnected; server.ClientDataReceived += DataReceived; }
public override void Dispose() { if (server != null) server.Dispose(); server = null; }
public LocalhostLogServer(Server server) { this.server = server; server.ClientDataReceived += OnDataReceived; }