public void Clean() { CollisionData = new MyCollisionPhysicsData(); Shield = null; }
public void Init(MyCollisionPhysicsData collisionPhysicsData, DefenseShields shield) { CollisionData = collisionPhysicsData; Shield = shield; }
public PlayerCollisionThreadEvent(MyCollisionPhysicsData collisionPhysicsData, DefenseShields shield) { CollisionData = collisionPhysicsData; Shield = shield; }
public VoxelCollisionPhysicsThreadEvent(MyCollisionPhysicsData collisionPhysicsData, DefenseShields shield) { CollisionData = collisionPhysicsData; Shield = shield; }
public StationCollisionDataThreadEvent(MyCollisionPhysicsData collisionPhysicsData, DefenseShields shield) { CollisionData = collisionPhysicsData; Shield = shield; }