Esempio n. 1
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 public void Clean()
 {
     CollisionData = new MyCollisionPhysicsData();
     Shield        = null;
 }
Esempio n. 2
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 public void Init(MyCollisionPhysicsData collisionPhysicsData, DefenseShields shield)
 {
     CollisionData = collisionPhysicsData;
     Shield        = shield;
 }
Esempio n. 3
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 public PlayerCollisionThreadEvent(MyCollisionPhysicsData collisionPhysicsData, DefenseShields shield)
 {
     CollisionData = collisionPhysicsData;
     Shield        = shield;
 }
Esempio n. 4
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 public VoxelCollisionPhysicsThreadEvent(MyCollisionPhysicsData collisionPhysicsData, DefenseShields shield)
 {
     CollisionData = collisionPhysicsData;
     Shield        = shield;
 }
Esempio n. 5
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 public StationCollisionDataThreadEvent(MyCollisionPhysicsData collisionPhysicsData, DefenseShields shield)
 {
     CollisionData = collisionPhysicsData;
     Shield        = shield;
 }