/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { textureManager.Initialise(this); soundManager.Initialise(this); currentState = new titleState(this); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { textureManager.Initialise(this); soundManager.Initialise(this); currentState = new titleState(this); base.Initialize(); }
public void changeState(gameState state) { currentState = state; currentState.LoadContent(); }
public void changeState(gameState state) { currentState = state; currentState.LoadContent(); }