//Apply damage to monster from character attack public void ApplyDamageToMonster(Monster monster, int characterDamage) { if (monster.IsLiving()) { monster.ApplyIncomingDamage(characterDamage); if (monster.CurrentHealth < 0) { score.DeadMonsters.Add(monster); monster.Living = false; } } }
//Apply damage to monster from character attack public void ApplyDamageToMonster(Monster monster, int characterDamage) { if (monster.IsLiving()) { monster.ApplyIncomingDamage(characterDamage); if (monster.CurrentHealth < 0) { monster.Living = false; } //maybe display character damage monster for characterDamage } }